AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Africa Q4 2021
Discover the performance of the top 5 ultracasual games on the Android platform in Africa during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 ultracasual games on the Android platform in Africa exhibited varied performance metrics. Here's a closer look at the trends in weekly downloads, revenue, and active users for each game based on data from Sensor Tower.
Diamond Painting ASMR Coloring saw a fluctuating trend in weekly revenue, peaking at $55 in early November and ending the quarter with $24. Downloads showed a significant rise from 4.8K in mid-October to a peak of 10K in mid-December. Active users also increased, starting from 14K in late September and reaching 17.3K in mid-December.
Antistress - relaxation toys experienced a sharp increase in weekly downloads, starting from 10.5K in late September and peaking at 344K in mid-December. Revenue followed a similar trend, with a notable rise to $91 in the week leading up to Christmas. Active users also surged, beginning at 79K in late September and hitting a high of 626K in mid-December.
Goo: ASMR Slime Simulator had a relatively modest performance. Weekly revenue peaked at $45 in mid-October and then saw a gradual decline to $15 by the end of December. Downloads were minimal, with a brief spike to 1.9K in mid-November. Active users saw a brief increase to 2.1K in mid-November before declining to 255 by the end of the year.
Jelly Dye: Jelly Games & ASMR showed consistent weekly revenue, peaking at $37 in late September and maintaining an average of around $20 towards the end of the year. Downloads peaked at 55K in the final week of December, while active users saw a steady rise from 45K in late September to 47.5K by late December.
Slime it: Slime Game Simulator had minimal activity. Revenue peaked at $68 in early October, with a few sporadic spikes throughout the quarter. Downloads were negligible, with the highest being 146 in early October. Active users were also low, peaking at 130 in early October before dropping off.
For more detailed insights into the performance of these ultracasual games, Sensor Tower provides comprehensive data and analysis.